![]() ![]() I don't know how myself, but I'm sure you can figure it out. Scatterer is the way to go if you're trying to change the sunflare. if anyone can help with this, it would be appreciated, thanks for your time. End goal would look something like this: i don't know anything about coding or i'd attempt it myself, And yes before anyone tells me, i know scatterer allows adding a sunflare texture to kerbal, but some of us don't like that one. The reason i'm asking is for ages i've been updating the sunflare for better atmospheres v5 to work with modern versions of kerbal, which requires modifying and redistributing the game's asset files, this requires a sketchy tool thats iffy at best, and the problem is the asset file in question has ballooned in size from what it used to be in older versions of kerbal and its a pain to compress and re-release it each time, not to mention the dubious legality of uploading game files. I don't usually make requests for things, But how hard would it be to add the ability of this mod to also allow changing the stock sunflare texture? in the assets files the texture in question is called "Sun_Flare.tex" and normally looks something like this: If there's no license included in your post, it will be assumed to be CC-BY (can be reused, as long as credited) Make sure that you upload it as a png or some other non-lossy format Add a GUI for changing NavBall texture in-game.1.1 - Fixed issue preventing NavBall texture from being changed if the vessel doesn't have an iva view.Folder can now be renamed and/or moved anywhere, as long as it's under KSP's GameData dir 1.1.a - Fixed working directory issue when KSP is launched by an external program.1.2 - Fixed an issue that caused only a single instance of the flight and iva NavBall to be changed.1.3 - Fixed a rare bug somebody had once removed some debug code that caused unnecessary log spam each time the plugin loaded.1.6 - Updated for 1.3 changed logging system.The texture will replace both the fl ight and IVA view unless the appropriate option is disabled You can edit the color (RGBA floats) and/or supply your own emissive texture. The stock IVA navball uses an emissive texture to make it a little more readable. For example, if you put your custom skin inside the skins folder and called it "mySkin.png", you would set TextureUrl = mySkin or TextureUrl = NavBallTextureChanger/Skins/mySkin The texture urls can be fully qualified or relative to the skins directory. Edit the config file inside NavBallTextureChanger/PluginData/NavBallTextureChanger/settings.cfg to your liking. Place the NavBallTextureReplacer folder into your GameData folder It works all areas where you could see a NavBall (flight, map, IVA) and easily allows you to substitute your own replacement. You can now change it to any texture you please through this simple plugin, originally made by continued by yours truly. Toolbar Controller (ToolbarController 1:0.1.9.No longer do you have to kee p the same boring NavBall texture. Stock Waterfall Effects (StockWaterfallEffects 0.7.0) Scatterer Sunflare (Scatterer-sunflare 3:v0.0838) Scatterer Default Config (Scatterer-config 3:v0.0838) Making History (MakingHistory-DLC 1.12.1) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Hangar Extender (HangerExtenderExtended 3.6.0.2) I have attempted doing a completely fresh install of KSP and installing scatterer alone with no other mods and have the same issue.Īstronomer's Visual Pack (AstronomersVisualPack 3:v4.13)Īstronomer's Visual Pack-2k Textures (AVP-2kTextures v1.13)īreaking Ground (BreakingGround-DLC 1.7.1)ĬlickThrough Blocker (ClickThroughBlocker 1:2.1.10.21)Įnvironmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.1) My guess is that the atmosphere and objects are rendering in the wrong order but not sure. Image 7: Higher atmosphere, looking at craft from level point of view When looking at the craft from a level view, the portion of the craft which is obstructing the atmosphere is translucent while the portion that is obstructing normal space is solid. Image 6: Higher atmosphere, looking at craft from below. When looking at the craft in higher atmosphere from below, the craft is much more solid and less translucent. Image 5: On runway, looking at craft from below When looking from below the craft, the craft appears translucent. Image 4: On runway, Looking at craft from above Feature rich plugin used in numerous mods. Upon launching a craft, The issue returns and when looking from above the craft only a blue screen and the engine plumes are visible. Propeller plane and helicopter parts for Kerbal Space Program. When inside a building however, the issue does not persist and everything can be viewed normally. Upon loading into KSP, only the atmosphere is visible and the land, water and buildings are all invisible.
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